![]() That’s in part because of this item’s ability, Lifeline. However, the item does offer 12% life steal, which is something the other mythic items do not. This item offers the lowest attack damage and attack speed, with a 50 AD increase and a 15% attack speed increase and the critical strike chance remaining the same at 20%. ![]() The final mythic item for marksman in the preseason is the Immortal Shieldbow. This item works well for basically every ADC, but in particular, Vayne, Twitch and Lucian are prime candidates for this item, because of the Press the Attack rune working well with all of them. This item works really well for champions that can work particularly well with the Press the Attack rune, as the third shot from that rune increases damage against the target, making your third attack against them hurt even more. This item is made for ADCs to become tank busters with that third true damage shot. This item’s ability is the simplest and easy to understand: every third attack is enhanced, dealing an additional 80-120 true damage, scaling as you level up with a 45% bonus attack damage ratio boost, and the item gives each legendary item you purchase an additional 10% attack speed. It grants the most attack damage and attack speed of all the mythic marksman items, 65 and 25% respectively, while keeping the 20% critical strike chance increase the other mythic items provide. The second mythic item we will be covering is the Kraken Slayer. After using a dash, simply use the Galeforce to continue dashing in that direction or use it in a different direction to play mind games and avoid getting caught in CC. Vayne, Lucian and even Caitlyn benefit the most from this item because of their mobility built into their kits, allowing you to pull of some quick and unpredictable moves against your opponents on the rift. This item works extremely well with champions that have dashes and blinks built into their kit. The mythic passive for this item is a 3% buff to move speed with every other legendary item you pick up. This deals a total of 105-300 magic damage based on your current level in the game with a 30% bonus attack damage ratio, which is increased when the missiles target low health enemies by up to 50% against the targets that have 30% or lower health. It’s a dash in a targeted direction that fires three missiles at the lowest health enemy near the destination of the dash, naturally prioritizing champions. For this item’s active ability, Zephyr Strike, it works like the Hextech Rocketbelt for AP users. This item grants champions 55 attack damage and 20% attack speed, with a 20% increase in their critical strike chance. The first item we will be covering is Galeforce, the first of three mythic items.
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